3ds Max Modeling for Games. Insider's Guide to Stylized by Andrew Gahan

By Andrew Gahan

Learn find out how to version comic-style à l. a. Pixar™ with the professional recommendations present in 3ds Max Modeling for video games quantity 2: Insider’s consultant to Stylized Modeling. This new quantity will convey you the ins-and-outs of stylized modeling, together with characters, cars, environments, and lots more and plenty extra. keep on with the tale of canopy characters Robert and robotic as their event takes you thru the realm of modeling, plants, alpha-maps, and masses extra! This publication is additionally filled with hugely special tutorials feared towards bettering your modeling talents and increasing your portfolio.

The better half web site (www.3d-for-games.com) is unique - an on-line discussion board the place readers can put up and solution questions on their paintings. when it comes to constructing a portfolio, on-line peer evaluations are necessary, and present readers have made use of this option, in reality a few have fortunately turn into the discussion board responders (along with Andy) to educate and develop new artists at work.  Also included: step by step venture documents for every bankruptcy; the entire correct texture records and resource pictures; panoramic skies, small scene items, bonus texture maps & types in order that artists can create complete scenes in a short time with no ranging from scratch at any time when; numerous examples of what is sizzling and what is now not in 3D modeling and in addition sufficient aid photos and photographs to maintain the budding artist busy for months.  Unrivalled help in over 10,000 current posts - backing up the publication with a full of life discussion board and group of readers from around the world, able to support your work. 

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I also reduced the opacity to 46%. This will create contrast in the image. The previous steps have removed the contrast a little; so we are now putting it back in. Just so that you can see the exact difference, have a look at both textures by comparing them side by side with each other, as in Fig. 16. 16 As you can see, my preferred texture on the right is softer, with lesser variations in color and contrast. As the grayscale layer set to overlay can also have its opacity adjusted, we can control the contrast easily.

The results are shown in Fig. 14. 14 Now, copy the leaves layer (CTRL + J). Then, set the blend mode to normal. Then, use Shift + CTRL + U to desaturate the image. Then, type Shift + Ctrl + L to apply Auto Levels to the image. This will increase the contrast of the values in the layer, as in Fig. 15. 15 63 3ds Max Modeling for Games Set this layer blend mode to overlay. I also reduced the opacity to 46%. This will create contrast in the image. The previous steps have removed the contrast a little; so we are now putting it back in.

This layer was also tiled horizontally using the Offset tool. 20 66 Set to soft light and tiled Vegetation and Alpha Maps The other textures were created in exactly the same way. For the dry bush, I have extracted the sections of tree branches from a photo. I then duplicated some elements and moved them around to fill out the texture sheet to a greater extent. After this, the background was created. The texture was then adjusted afterward to blend in nicely with the other textures of the scene.

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