3ds max 4 Bible by Kelly L. Murdock

By Kelly L. Murdock

Greater than a hundred step by step tutorials provide you with necessary hands-on adventure lower than the professional advice of 3D grasp, Kelly Murdock. more and more complicated scenes will turn out helpful to all 3D MAX clients, from newbies to complicated. 3ds max four Bible can help you research and grasp the preferred 3D modeling and animation software program.

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Projection maps . . . . . . . . . . Shadow parameters . . . . . . . . . Manipulating Hotspot and Falloff cones . . . Using the Light Lister . . . . . . . . Tutorial: Creating twinkling stars . . . . . Using the Sunlight System . . . . . . . . Using the Compass helper . . . . . . . Understanding azimuth and altitude . . . . Specifying date and time . . . . . . . Specifying location . . . . . . . . . Tutorial: Animating a day in 20 seconds .

Building Expressions . . . . . . . . . . . Scalar return type . . . . . . . . . . . Vector return type . . . . . . . . . . RGB return type . . . . . . . . . . . Understanding the Expression Controller Interface . . . Defining variables . . . . . . . . . . . Building expressions . . . . . . . . . . Controlling Object Transformations . . . . . . . Animating transforms with the Expression controller Controlling Parameters .

Using the Dynamics rollout . . . Using the Timing & Simulation rollout Editing simulation objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F 6/27/01 3:32 PM Page xxxv Contents Optimizing a simulation . . Tutorial: Bowling a strike . Using the Flex Modifier . . . . Flex subobjects . . . . Setting flex strength .

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